Fruit (Model & Render)
The assignment was to pick a fruit, model it in SolidWorks, and then Render it in Keyshot. The goal? Make it as realistic as possible.
I chose to model an heirloom tomato, because it felt like it would be a fun challenge to model all of the segments, bumps and lumps, as well as the leaves and coloring providing a different challenge all together
I started in SolidWorks by making lofts for each segment of the tomato, using a Sketch Photo to create a guide curve that added volume to the pieces
The leaves (a total of 3) were each made by creating separate parts for each one, utilizing solid lofts
The stem was done by creating a sketch and sweeping that sketch along a curve, and adding a dome on top of it to get rid of any sharp geometry
Everything was assembled in an Assembly, utilizing configurations to make smaller versions of the leafs, so I could save time modeling
Moving into Keyshot, custom materials and textures were applied in order to obtain the correct finish
Finally, everything was touched up utilizing 3D Paint, so I could add some irregularities to both the body of the tomato and the leaves
Model Tree & Assembly in SolidWorks
Configurations allowed me to get multiple uses out of one model. This saved me time and added complexity to the model.